michaelbibby.co.uk

Simple Fish-Eye Post Process Shader

I recently needed a simple fish-eye effect for a Unity game which I was working on. So as is typical for this type of problem, I first turned to Google to try and find...

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Game Asset Library

My latest venture is the Game Asset Library. As the name may suggest it’s an online library of game related assets. One of the primary goals of the library is to provide high quality,...

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Particle Flocker

Some time ago I wrote a plug-in for Autodesk Maya which enables artists and animators to create flocking behaviour in real-time using Maya’s dynamics and particle system. It allows you to very rapidly create...

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Eat My Wake! – Unity iPhone Game

Back in 2014, myself and a work colleague (also called Mike) created and released a mobile game called “Eat My Wake!” which you can still download and play from the iTunes app store: https://itunes.apple.com/us/app/eat-my-wake!/id858497146?mt=8...

Playstation Pets – Puppy Parlour

While at Lucid Games worked on the art for a PlayStation Vita companion app for iOS and Android called Puppy Parlour. Myself and another artist were responsible for creating all environment art, shaders and...

2K Drive

The first project I worked on while at Lucid games was an iOS based driving simulation and car culture game called 2K Drive. As the company was very small, I was involved in almost...

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Blur – Portfolio Work

During production of Blur I was responsible for much of the VFX work in the game. This album shows some of the work I did during that time. My work helped form the basis...

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007: Bloodstone – Portfolio Work

During creation of 007: Bloodstone I was tasked to create some of the full screen effects. The brief was to take existing concepts and work with the core tech team to create in-game effects...