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Conservation Crisis

I recently worked with a company called Tunza Games to create an iOS and Android app called Conservation Crisis. The game is based on a board game of the same name which Tunza created,...

Olivia’s Number Bonds Game

Olivia had some homework this term to make a game using “Number Bonds” which are pairs of numbers that add up to a specific value such as 10 or 20. So I figured I’d...

Simple Fish-Eye Post Process Shader

I recently needed a simple fish-eye effect for a Unity game which I was working on. So as is typical for this type of problem, I first turned to Google to try and find...

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Game Asset Library

My latest venture is the Game Asset Library. As the name may suggest it’s an online library of game related assets. One of the primary goals of the library is to provide high quality,...

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Particle Flocker

Some time ago I wrote a plug-in for Autodesk Maya which enables artists and animators to create flocking behaviour in real-time using Maya’s dynamics and particle system. It allows you to very rapidly create...

Playstation Pets – Puppy Parlour

While at Lucid Games worked on the art for a PlayStation Vita companion app for iOS and Android called Puppy Parlour. Myself and another artist were responsible for creating all environment art, shaders and...

2K Drive

The first project I worked on while at Lucid games was an iOS based driving simulation and car culture game called 2K Drive. As the company was very small, I was involved in almost...