iRobot Game
A fun little multiplayer UE game project I made while learning how to code shooting mechanics. The idea of the game is basically hide-and-seek with guns. One player plays as the Hunter, a hired-gun...
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A fun little multiplayer UE game project I made while learning how to code shooting mechanics. The idea of the game is basically hide-and-seek with guns. One player plays as the Hunter, a hired-gun...
I recently worked with a company called Tunza Games to create an iOS and Android app called Conservation Crisis. The game is based on a board game of the same name which Tunza created,...
Olivia had some homework this term to make a game using “Number Bonds” which are pairs of numbers that add up to a specific value such as 10 or 20. So I figured I’d...
I recently needed a simple fish-eye effect for a Unity game which I was working on. So as is typical for this type of problem, I first turned to Google to try and find...
My latest venture is the Game Asset Library. As the name may suggest it’s an online library of game related assets. One of the primary goals of the library is to provide high quality,...
Some time ago I wrote a plug-in for Autodesk Maya which enables artists and animators to create flocking behaviour in real-time using Maya’s dynamics and particle system. It allows you to very rapidly create...
Back in 2014, myself and a work colleague (also called Mike) created and released a mobile game called “Eat My Wake!” which was available to play from the iTunes app store. Its no longer...
Textures are nothing more than images applied to the surface of a model in a game. They are one of the fundamental building blocks of any game and so it’s important to know how...
While at Lucid Games worked on the art for a PlayStation Vita companion app for iOS and Android called Puppy Parlour. Myself and another artist were responsible for creating all environment art, shaders and...
During my time at Lucid Games I helped work on the art for Jacob Jones and the Bigfoot Mystery: Episode 2. I was responsible for a few of the levels which made it into...
The first project I worked on while at Lucid games was an iOS based driving simulation and car culture game called 2K Drive. As the company was very small, I was involved in almost...
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