PGR4 Portfolio

During production of PGR4 I created a city block to help me better understand Bizarre Creation’s art practices.

The block I created was part of the Quebec City level and appeared in the final game:


I was also responsible for the creation of a barrier placement system which was used extensively throughout the entire game. The system I developed was built inside Maya and provided a very fast and user friendly way to create these barriers:

You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *