While at Lucid Games worked on the art for a PlayStation Vita companion app for iOS and Android called Puppy Parlour. Myself and another artist were responsible for creating all environment art, shaders and lighting.
The interesting thing about this game was that each piece of environment furniture (e.g. the sofa, desk, lamp dog basket etc) was up-gradable by the player. This meant that each item had to have 3 versions made, each one more expensive looking than the last. This meant a surprising amount of artwork was required for the game.