Monthly Archive: July 2016


Game Asset Library

My latest venture is the Game Asset Library. As the name may suggest it’s an online library of game related assets. One of the primary goals of the library is to provide high quality,...


Particle Flocker

Some time ago I wrote a plug-in for Autodesk Maya which enables artists and animators to create flocking behaviour in real-time using Maya’s dynamics and particle system. It allows you to very rapidly create...