Category: Portfolio Work

Conservation Crisis

I recently worked with a company called Tunza Games to create an iOS and Android app called Conservation Crisis. The game is based on a board game of the same name which Tunza created,...

Olivia’s Number Bonds Game

Olivia had some homework this term to make a game using “Number Bonds” which are pairs of numbers that add up to a specific value such as 10 or 20. So I figured I’d...

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Particle Flocker

Some time ago I wrote a plug-in for Autodesk Maya which enables artists and animators to create flocking behaviour in real-time using Maya’s dynamics and particle system. It allows you to very rapidly create...

Playstation Pets – Puppy Parlour

While at Lucid Games worked on the art for a PlayStation Vita companion app for iOS and Android called Puppy Parlour. Myself and another artist were responsible for creating all environment art, shaders and...

2K Drive

The first project I worked on while at Lucid games was an iOS based driving simulation and car culture game called 2K Drive. As the company was very small, I was involved in almost...

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Blur – Portfolio Work

During production of Blur I was responsible for much of the VFX work in the game. This album shows some of the work I did during that time. My work helped form the basis...

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007: Bloodstone – Portfolio Work

During creation of 007: Bloodstone I was tasked to create some of the full screen effects. The brief was to take existing concepts and work with the core tech team to create in-game effects...

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PGR4 Portfolio

During production of PGR4 I created a city block to help me better understand Bizarre Creation’s art practices. The block I created was part of the Quebec City level and appeared in the final...