Blur – Portfolio Work

During production of Blur I was responsible for much of the VFX work in the game. This album shows some of the work I did during that time. My work helped form the basis...


007: Bloodstone – Portfolio Work

During creation of 007: Bloodstone I was tasked to create some of the full screen effects. The brief was to take existing concepts and work with the core tech team to create in-game effects...


PGR4 Portfolio

During production of PGR4 I created a city block to help me better understand Bizarre Creation’s art practices. The block I created was part of the Quebec City level and appeared in the final...