007: Bloodstone – Portfolio Work
During creation of 007: Bloodstone I was tasked to create some of the full screen effects. The brief was to take existing concepts and work with the core tech team to create in-game effects...
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During creation of 007: Bloodstone I was tasked to create some of the full screen effects. The brief was to take existing concepts and work with the core tech team to create in-game effects...
During production of PGR4 I created a city block to help me better understand Bizarre Creation’s art practices. The block I created was part of the Quebec City level and appeared in the final...
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