Game-Ready Texture Creation – The Basics
Textures are nothing more than images applied to the surface of a model in a game. They are one of the fundamental building blocks of any game and so it’s important to know how...
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Textures are nothing more than images applied to the surface of a model in a game. They are one of the fundamental building blocks of any game and so it’s important to know how...
While at Lucid Games worked on the art for a PlayStation Vita companion app for iOS and Android called Puppy Parlour. Myself and another artist were responsible for creating all environment art, shaders and...
During my time at Lucid Games I helped work on the art for Jacob Jones and the Bigfoot Mystery: Episode 2. I was responsible for a few of the levels which made it into...
The first project I worked on while at Lucid games was an iOS based driving simulation and car culture game called 2K Drive. As the company was very small, I was involved in almost...
During production of Blur I was responsible for much of the VFX work in the game. This album shows some of the work I did during that time. My work helped form the basis...
During creation of 007: Bloodstone I was tasked to create some of the full screen effects. The brief was to take existing concepts and work with the core tech team to create in-game effects...
During production of PGR4 I created a city block to help me better understand Bizarre Creation’s art practices. The block I created was part of the Quebec City level and appeared in the final...
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