During creation of 007: Bloodstone I was tasked to create some of the full screen effects. The brief was to take existing concepts and work with the core tech team to create in-game effects to match:
This video shows to progression of the health sequence as the player loses health and finally dies.
AR Phone Sequence
This video shows both the pre-vis concept and the final in-game version of the AR phone sequence. The final version is slightly different from the concept in order to speed up the effect so as not to affect game-play, while still maintaining the overall visual sensation and effect.